
Signal // Noise
Glitch art exploring the aesthetics of digital decay and data corruption
Production
- Role
- Director / AI
- Format
- Horizontal / AI
- Year
- 2026
- Tools
- TouchDesignerRunway Gen-3ComfyUIAudacityDaVinci Resolve
The scene
Signal // Noise is an experimental video art piece that treats digital errors -- glitches, data corruption, compression artifacts -- not as failures but as a new aesthetic language. It asks: what does it look like when digital systems dream, or break, or forget?
The challenge
Creating controlled chaos. Glitch art that feels random but is actually carefully orchestrated requires deep understanding of how different digital processes fail. The piece needed to balance unpredictability with compositional intent.
The process
Portrait footage was deliberately corrupted using hex editing, data-bending, and AI re-interpretation loops. TouchDesigner handled real-time generative visuals that responded to an audio signal. Multiple passes of AI style transfer created layered, evolving textures. The audio was processed through the same corruption pipeline as the visuals.
Visual approach
RGB channel separation, scanline artifacts, and pixel displacement create the core visual vocabulary. The palette shifts between cyan and magenta, echoing CRT display errors. Moments of clarity -- a recognizable human face -- punctuate the noise, creating an emotional anchor in the abstraction.
Exhibited at two digital art galleries and selected for an audiovisual art compilation. The project attracted attention from a music label seeking visual artists for live performance visuals, leading to an ongoing collaboration.



Edit rhythm
Research & Story
Finding the question worth asking. Subject research, visual references, location scouting.
The Shoot
Camera, light, and performance. Capturing the raw material with intention.
The Cut
Building rhythm in the timeline. Structure, pacing, and the moments between moments.
Grade & Delivery
Color science, sound design, and final output. The film finds its atmosphere.

